Monday, February 25, 2008

PTR Stuff: Nerfs and Buffs

So, this is probably about the only PTR post you'll see by me. I'm one of those people who knows almost nothing about an upcoming patch past the really big and usually controversial stuff. At the moment, it seems to be the nerf to the Druid's Lifebloom skill. It's being nerfed to 80% of it's current power (or something like that), and all resto druids (as well as other players) are really up in arms about this. I am not.

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Tuesday, February 19, 2008

Pally Powers Pt. 1: Holy

So I've been beating around the bush too much. I've been making CA more of a WoW diary than an informational site about Paladins, as I had initially intended. I enjoy doing both, so I'm going to be doing both. Anything with the label "WoW Journal" will be just that. My WoW journal. My Epic flight form post, guild posts, things like that will fall here. Anything labeled "WoW Info" will be informational posts, intended to increase the knowledge about paladins to whomever happens to be reading this.

That being said, let's get some Info down. Pally Powers. Namely, the skills and abilities you as a paladin will have at level 70. I mentioned before that I wanted to do something like this, and I figure now is as good a time as any to do it. I will start this three-parter with the holy skills.

[Edit] Hey, look at that! I managed to create the post divider! Look!

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Saturday, February 16, 2008

Epic Flight Form in 21 Easy Steps

Are you a slow bird? Are you tired of having to continually yell "Hey guys, wait up! I only fly at 60%!"? Want to show them up? Want to pop into bird form instantly and zoom away while they're sitting around for three seconds to mount up? Well, this 21 step program will let you do just that! And now for a limited time, you can learn these steps for FREE! That's right, just keep reading and you can engage in this 21 step program, a $29.99/month value, for ABSOLUTELY NOTHING! You'd have to be crazy to pass this up! BUT THAT'S NOT ALL!!! Included in this program are pictures for your convenience!

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Friday, February 8, 2008

BA Shared Topic: New Class, New Party Roll

Fumbleknock has posted Blog Azeroth's next shared topic: Should WoW implement a new class that will break the tank heal dps trinity?

I'm not quite sure how I stand on this issue. It's a delicate subject, methinks, and if Blizzard were to create a fourth to the trinity, it'd have to be done very carefully, as there are not many options that won't make some aspect of the game overpowered.

Most people seem to think that the most likely candidate to fill this position would be some form of crowd-control class. The first thing that comes to mind immediately after hearing this is 2v2. Imagine a mage and a CC-class. The cc-class keeps the healer out of commission for the 10 or so seconds it'll take for the mage to destroy the other of the team. Game over. It might make raids safer, but sometimes the best time is had when we accidentally pull another elite or a group of mobs and we actually have to work to down the pull.

Another popular answer is a sort of buffer class, one to improve an aspect of the trinity. This can be easily done without making the class overpowered - Three talent trees: defense buffs, attack buffs, heal buffs. Maybe physical power buffs, magical power buffs, defense buffs. Something along those lines. The most popular selection for this would be a bard, but I don't think that would work for the sheer bore factor. A bard plays songs to buff, and therefore will be just kinda sitting there, playing a song. One, it takes no skill to hit 1 and let your song play. Two, few people in their right mind would want to play a class that requires you to hit one button a minute. This can be offset, perhaps, if you give the bard some healing ability that will allow them to heal in emergencies, but in the long run, I don't think it'd be a very fun class to play.

Still on the subject of a buffer class, we could make a not-bard. I don't know what we could call it, but it would work in a similar way with the talent trees. Contrary to the bard, though, the buffs can be cast and done with (much like warrior shouts, but probably much shorter), leaving the class some time to actually mash some buttons. I'm always leaning toward healing ability for a buffer class, but it could be dependent on what tree you choose, too. The healing buff tree will allow the player to off-off heal (not enough to completely replace a healer class), physical damage buff allowing them to get right in on the action and hit some things, etc. I'm really kind of liking this idea. The class has the potential to be very involved. Buffs that need to be re-cast often leave room to switch buffs (from, say, attack power boost to damage reduction boost) as needed.

Thursday, February 7, 2008

Karagain...Again

So! New week, new raid. This time I made a last-second decision to switch to my feral druid and beat out some DPS. It was Button's and Derae's first time in Kara (They've been seventy for only a few days and are already geared for Kara. How awesome is that?)

Anyway, our hunter PUG said he wanted a full clear. This meant that we had some work to do, but we decided to give it a try.

Attunmen down, Moroes down. He dropped his watch, but even though I won the roll, I gave it to Button, for he was the one tanking the fight. Maiden down, I obtain some shiny new bracers. We're doin good. I believe we had to rearrange and pick up someone else, as our other feral druid had to step out. Opera went off without a hitch. We tried Nightbane (as our PUG priest could summon), but we didn't have the heals to keep the tank up. Curator dropped a nice ring that I need for the hit rating, but our hunter ganked it from me (It's okay, though. Our mage ganked the gloves from him). Shade down, skip Illhoof (no lock) chess done (Button got his sword), two wipes on Prince, one wipe on Nethersprite. We called it a night, going to finish the last bosses on Saturday.

I'm going to be DPSing again for the last bosses. I can't wait, it's a nice break from FOL spam.

Tuesday, February 5, 2008

Karagain

Saturday was probably the best Karazhan run our guild has had in months. Attunmen, Moroes, Maiden, Romule and Julienne, and Curator. An hour and a half. No priest. Pet tanks. Yeah, that's right.

Attunment was pretty standard. Moroes, semi-standard. No priests means no shackle, but three hunters and three paladins means plenty of cc for the adds. No problems here. Maiden? We didn't need Sorli to one-man her, because she went down smooth. No mace, though. Should we call it a night? We don't have any priests...

No way. We're doing far too well. How do we get to Opera, though? Well, we have two tanks, one arms pvp warrior, and three pets. Who needs shackle? Everything worked out. Pets died, but did their part of being aggro cushons for the ice tombed tanks. We get to the opera event. It's Romulo and Julienne. We have two mages and a warrior for interrupts. That should be enough. Julienne goes down, Romulo goes down, they revive, we tank them in their respective corners. 20% on both, bring them to the middle together. Romulo's down, Julienne...healed. Ruh roh. Okay, back to the corners. Romulo goes down to 20%, then Julienne, back to the center. Romulo goes down and Julienne...freaking heals again! Okay, back to the corners. Romulo gets to 20% for the third time, then Julienne. Bring it back to the middle. Okay. Let's kill Julienne first. She goes down, Romulo falls seconds later. That's how you do opera.

But we're not done yet. It's still early and we're all pumped from such a good run. Let's take Curator. We plow through the trash and get to curator. No problems with it, we down him in one shot again. Celebration ensues. We hope Monday we can finish the raid with just as much success.

Not quite so. Half the people don't show up for the raid, so we end up pugging two more healers and a dps (dps was drunk, one healer was high, the other had the "I'm better than you and can yell at you because I've done this more than you even though this is your raid" mindset. I freaking hate that guy. It started out rough, and then we wipe on Shade about four times before downing him. Dumb mistakes. We skip illhoof due to lack of lock. Chess is...well, chess. The healing shield drops, and I'm the only one who needs it. Prince was a wipe and a kill. Tier 4 helm drops. I roll a 10. That pretty much set me off for the rest of the night. I was in a terrible mood after that, and I feel terrible about it because one of our tanks got it, so it wasn't a complete loss. Anyway, onto netherspite. First try is always a wipe when people who need to be in beams have never done it before. Second try is a wipe because somebody didn't run far enough away while the dragon was in banish state. I called it then. I wasn't in the mood to wipe twice more before calling it.

All in all, I'm pleased with the results of the raid, despite the less-than-desirable second half and pugs. Hopefully downing prince has gotten the guild out of our slump. We'll see on Wednsday.